Player

Schmuck who dies and gets into situations.

Biography
Orphaned since the age of 13 after his parents supposedly died in a car explosion, Ray was moved from foster house to foster house during his childhood and as a result has had only 1 close friend/girlfriend, Eve, who died a couple years after meeting him. Now being 22, he spent almost his entire savings to move to a new city for a job offer with Existe Corp.

Once his last box is unpacked, he learns that this job offer has been canceled. After going to a bar to digest the news, he is targeted by a demon and only owes his temporary survival to the intervention of Illia. After a short trip through the sewers, they face the demon Irantos and meet their early demise. He then finds himself on Earth's Path of Broken Souls in the Afterlife, and after a brief meeting with an Administrator, he comes back to conciousness and meets an amnesic Illia. They make their way to the 250,043rd Afterlife Admittance Lobby and there he is informed that his death happened a lot earlier than scheduled, as he was supposed to die 90 years later from being run over by a shopping cart, but the demon shortened his time on Earth. Due to this, unlike Illia's, his replacement body is not ready yet, so after saying good bye and promising they will meet again, they part ways.

After some wait, Ray meets his agent in the Afterlife, Ory. During the memory check-up session, we learn that his parents were actually killed by a demon, and that his memories are intact. He is then given his role assignment in the Afterlife as a Custodian, a fighter that clears mutated souls from the Afterlife. Next, he is fitted into his new generic body, and is informed that the part of his soul that was eaten is the one determining his magical potential, which means he only has 3 or so days before his soul colapses. Ory comes up with a creative solution to this problem: getting Soul Shards from mutated souls and fusing with them, and sends the player to his first real dungeon as a Custodian.

Geomancer

 * Earth Spire: Costs 7MP. Deals Earth damage to 1 target
 * Sandstorm: Unlocked after the first class specialization training, costs 12MP. Deals Earth damage to all enemies, 80% chance to Blind them
 * QuakeBullet: Unlocked after the third Marksmanship class. Deals Earth damage to 1 target (2 uses)
 * Form Earthen Shield: Unlocked after the third class specialization training, costs 16MP. Summons an Earth Shield that mitigates damage to the party for 4 turns

Technomancer

 * Zap: Costs 7MP. Deals Thunder damage to 1 target
 * Double Bolt: Unlocked after the first class specialization training, costs 19MP. Deals Thunder damage to 2 random enemies
 * Electro Bullet: Unlocked after the third Marksmanship class. Deals Thunder damage to 1 target (2 uses)
 * Overclock: Unlocked after the third class specialization training, costs 12MP. Gives Overclock to 1 ally

Esper

 * Force: Costs 7MP. Deals Physical damage to 1 target
 * Provoke: Unlocked after the first class specialization training, costs 12MP. Deals Mental damage and Taunts all enemies
 * Mind Shatter Bullet: Unlocked after the third Marksmanship class. Deals Mental damage to 1 target and stun them for 1 turn only (2 uses)
 * Mental Blast: Unlocked after the third class specialization training, costs 10MP. Deals Mental damage to 1 target and debuffs Attack and M. Attack for 2 turns

Pyromancer

 * Ember: Costs 7MP. Deals Fire damage to 1 target
 * Cloak of Flames: Unlocked after the first class specialization training, costs 9MP. Gives Flame Aura to 1 ally
 * Blaze Bullet: Unlocked after the third Marksmanship class. Deals Fire damage to 1 target (2 uses)
 * Summon Ember Hound: Unlocked after the third class specialization training, costs 16MP. Summons an Ember Hound for 4 turns
 * Scorching Dash: Ember Hound skill, deals fire damage to 1 target

Weapon Skills

 * Double Tap: With D-69 Pistol or Model 6800 equipped, costs 25TP. Deals Physical damage to 1 target
 * Overload Shot: With Basic Ray Gun equipped, costs 30TP. Deals Light damage to all enemies

Other Skills

 * Mark: Unlocked after the first Marksmanship class, costs 4MP. Inflicts Marked to 1 target
 * Mark Shot: Unlocked after the Felix 3 event, costs 1MP and 15TP. Deals Weapon damage to 1 target, can't miss
 * Cold Flame: Unlocked after fusing with the Will-O-Wisp. Deals Ice damage to 1 target, 20% chance to inflict Frozen
 * Greed's Glow: Unlocked after reaching the second stage of the Avatar of Avarice compulsion, costs 7MP. Buffs Attack and M. Attack and doublt the amount of Eth received in combat for 3 turns
 * Lullaby: Unlocked after reaching the second stage of the Idol compulsion if Amo was defeated last, costs 9MP. Debuffs Attack for 3 turns for all enemies and 50% chance to inflict Sleep
 * Fiery Solo: Unlocked after reaching the second stage of the Idol compulsion if Ami was defeated last, costs 13MP. Deals Fire damage to all enemies, can't miss and buffs the entire party's Attack for 2 turns.
 * Teardrop Burst!: Unlocked after fusing with the Rainbow Sorceress, costs 7MP. Deals Water damage to 1 target, 50% chance to inflict Drenched

Upgrades

 * Fusing with the Will-O-Wisp: -5 Attack, +3 Magic Attack , +5 Agility
 * Fusing with the Avatar of Avarice: +10 Luck, +3 Magic Attack , -3 Attack
 * Fusing with the Idol: +3 Magic Attack,  +5 Agility
 * Completing the first stage of the Idol compulsion: +5 Attack, +8 Agility
 * After dancing for the 5th time in your room: +2 Agility
 * Fusing with the Dream Catcher: +10 Magic Attack, +10 Max MP , -4 Magic Defense
 * Losing the 4th fight during the first Arena battle: -4 Physical Defense, +3 Agility
 * Going through the Soul Depletion event and getting the free session: +3 Attack
 * Drinking Ory's blood without using the Fire Breath afterwards during the second Arena battle: +2 Agility, +3 Attack
 * Getting the Pale skin tf during the card game: -50 HP, -4 Physical Defense , +3 Magic Defense , +10 MP
 * Getting the Butt tf during Trixie 2: -5 Agility, +10 Max MP
 * During Trixie 3:
 * Getting 1 Chest tf: +4 Defense, +3 Attack
 * Getting 2 Chest tf: +6 Defense, +5 Attack


 * Getting and wearing the corset for 5 nights in Ellis Corset: +5 Attack
 * Getting the tf during Erin 3: -5 Max MP, +15 Max HP
 * After the second Marksmanship class: +8 Attack, +3 Def
 * After the second Specialization training class:
 * Geomancer: +5 Attack, +2 M. Attack , +8 Defense , +5 M. Defense , +60 HP , +10 MP
 * Technomancer: +4 Attack, +4 M. Attack , +4 Defense , +4 M. Defense , +4 Agility , +2 Luck , +25 HP , +15 MP
 * Esper: +12 M. Attack, +8 M. Defense , +6 Agility , +20 MP
 * Pyromancer: +5 Attack, +8 M. Attack , +5 Agility , +3 Luck , +20 HP , +20 MP


 * If you drink the water during Ory 2: +5 Attack
 * If you have oral sex during Ory 3: +3 to attack, agility, and defense
 * After Seki 1: +2 Defense
 * After Delia 3:
 * If you are mind-controlled and are satisfied with your body: +2 Attack, +2 Agility
 * If you stay still and get the shoulder tf: +4 Magic Attack
 * If you try to run and get the vampiric brand: +15 Max MP, +4 Magic Attack , +10% Cold and Dark resistance , -10% Fire and Light resistance